Monday, March 14, 2011

Nintendo 3Ds: 4:10 p.m. screen in 800 x 240?

Nintendo 3Ds is not officially distributed in France, but copies are already circulating, especially in our writing since the NDA has been dropped last week. Returning for a moment on the technology used by Nintendo to create the 3D effect. The higher screen resolution is announced at 800 x 240 pixels in 2D, and 400 x 240 pixels in 3D.

Yet when we look at the screen, it is clear that it has a 16:10 aspect ratio that matches the definition Announced 3D. A resolution of 800 x 240 pixels would give a more elongated screen twice. So? A little exercise macro later, the answer is obvious: the slab 3D uses rectangular pixels, exactly twice as high as ends.

The definition in 2D is not as fine as this one screen 800 x 240 pixels square. Nintendo is also one of the few manufacturers to use the pixels of this type. But the advent of 3D we may give the opportunity to see more often. And if you have not read it yet, run and browse the test of Nintendo 3Ds Tom's Hardware.

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