Wednesday, May 11, 2011

Ice Cream Sandwich to unite tablets and smartphones

Google announced at the Google I / O that will combine and Honeycomb Gingerbread in a system that will unify smartphones and tablets. It responds to the name of Ice Cream Sandwich, the term "Sandwich" alluding to the union of two systems into one. Due to the nature of Ice Cream Sandwich, smartphones will benefit from features for the time reserved for shelves, as multitasking optimized and connecting to a USB device like a keyboard or an Xbox controller.

It also showed a system that can detect eye movements of the user and the source of different sounds. With this information, the system can zoom in on the person talking, which is handy when you hold a video conference with several people. Ice Cream Sandwich will also have new features that will allow NFC to a smartphone and a tablet to communicate quickly without having to create a network to launch an application or plug in something.

Ice Cream Sandwich should be available during the last quarter of this year. Google will publish the source code to that time and revives a tradition that has been set apart with Honeycomb (see "Honeycomb Android is not open source). Google had said it wanted to provide a source code that can run on smartphones and tablets.

He wanted to ensure that manufacturers use Honeycomb on terminals that were not made to the operating system, thus ruining the user experience. As a reminder, Honeycomb was designed for the tablets in response to the fact that older versions of Android were poorly suited to this medium.

The revelations about Ice Cream Sandwich was very limited. Google wants to first keep the suspense to keep the attention of the media. He was also keen to present the updated Honeycomb (Android 3.1). This version brings a lot of bug fixes. Among the most important, note the problem of rendering images in the Gallery application.

Google adds management and USB Accessory Open API. Honeycomb is managing native USB and can supply them. The ADTS AAC and FLAC codecs are now supported in HTML 5 and video can be hardware accelerated if the chip handles the codec used. The publisher finally optimizes the performance of the operating system and the fluidity of animation and the local cache management applications that reduce the need to connect to a network.

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