Thursday, March 24, 2011

Nintendo 3DS: The hand-held revolution

Animal playmates within reach, fast-paced racing, crashing, seemingly out of the console: With the Nintendo 3DS shows that a spatial play games and photos without 3D glasses is very successful. The upper display 3DS takes the 3D rendering. It shows the same images for the left and right eye. Thus, each image uses only every second pixel column of the monitor.

One with vertical slots, called Parallaxbarriere, ensures that each eye sees only the appropriate parts of the image through the slits. Amazingly, almost physically gorgeous view as the cute pets in the game "Nintendogs + Cats" from. This is the 3DS is not only the games with a good sense of depth: Depending on the material gives the impression that the little puppy to crawl from the monitor.


For other titles (such as "Street Fighter 4"), the effect is much more in depth. Brightness in half and compared to the normal 2D mode. Therefore, the small console games in 3D dark dar. The viewing angle dependence is high: If you want to see 3D images, the center must look at the display.

Small movements are enough already, the 3D effect gone. Even if the players back quickly find the right position, the brain needs up to two seconds to produce spatial images again. Flickering, familiar to PC gamers of Nvidia's 3D shutter method, does not produce the 3DS. It provides a steady image.

The 3DS is well in hand. All the buttons are large and small hands perfectly accessible. The workmanship is high quality: The handheld was the case, dust, liquid and long-term tests with no complaints. The device has three camera lenses. The internally mounted transfers in games such as "Face Raiders" a reflection of the player right into the action.

Later, it is also in video phone calls are used. With the two externally mounted lenses to shoot photos of the area - also in 3D. By the way: By the end of 2011, Nintendo 3D films offer a download. Another highlight is the so-called augmented reality function: Nintendo grabs six cards in the cardboard box of the game console.

You put your handheld on the table and align the two external camera lenses on it. The 3DS is from the table on the top screen and adds after each card game or animation characters in the filmed area. The function is to come in future matches. The life of the built-in lithium-ion battery (1,300 mAh) is playing in full 3D mode for about three hours.

This is compared to the DSi, the nearly four and a half hours of holding, much shorter. Turn off the 3D mode, the playing time increased to three hours 54 minutes. Some third-party manufacturers have already recognized the problem and offer a more powerful battery. If you have a Wii, you know the Mii.

The self-created characters often represent the players in games. 3DS buyer tinker also such an avatar for her pants pocket device. This works either with a photo that transforms the mobile console into a Mii, or import your character from the Wii via SD card. Optionally, you make it entirely on its own, a global code makes friends online gamblers life: Add one of your buddies in your list, you always see, whether it is online and what he ripped off.

The DS managed individually or in the friends list for each game. Without playing in 3D glasses to be able to - a great innovation! If you experience for the first time the effect of depth, that's a special event. However, the quality of 3D images varies from computer point of view. If you look off-center on the screen or move the handheld at play - such as for instruments that support the motion sensor - losing the 3D effect a lot of its fascination.

Another flaw: When it comes to battery life the unit is lagging well behind its predecessor. Almost three hours of play in 3D mode are not enough. After all, there is the possibility of the battery with a more capable line exchange. Despite the shortcomings of a successful 3DS device - because Nintendo opens up the 3D technology of the broad mass of players.

Without annoying glasses without expensive TV.

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