Khornos The Group has benefited from the Game Developers Conference to announce that WebGL 1.0 was finalized. Already supported by Firefox 4.0 and Chrome and Opera 9.0 (Preview) and Safari (nightly builds), the standard run on all machines that can support OpenGL or OpenGL ES 2.0. Developers can now benefit from this library since the JavaScript code to enrich their sites of 3D content.
For simplicity, it will be possible to exploit the GPU's computer without needing to plug particular and without having to rely on technology require the purchase of a license. The Khronos Group also announced that he now attacked the characteristics of the API which takes WebClasses OpenCL to help speed up the sites and web applications using the power of the GPU and taking advantage of the parallelism of multicore processors.
The WebClasses will be useful for processing images and videos and physics calculations in games WebGL.
For simplicity, it will be possible to exploit the GPU's computer without needing to plug particular and without having to rely on technology require the purchase of a license. The Khronos Group also announced that he now attacked the characteristics of the API which takes WebClasses OpenCL to help speed up the sites and web applications using the power of the GPU and taking advantage of the parallelism of multicore processors.
The WebClasses will be useful for processing images and videos and physics calculations in games WebGL.
- WebGL 1.0: Google, Opera and Mozilla Team Up to Bring Hardware-Accelerated 3D Graphics to Your Browser (03/03/2011)
- Final WebGL specification wins Google, Apple and Mozilla support (04/03/2011)
- WebGL 1.0 is done. Where's Microsoft? (04/03/2011)
- WebGL 1.0 is done. Where's Microsoft? (03/03/2011)
- WebGL 1.0 is done. Where's Microsoft? (03/03/2011)
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